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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0001999 | Kdenlive | Effects | public | 2011-02-02 16:53 | 2011-02-02 16:54 | ||||||||
| Reporter | frostinet | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.7.8 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0001999: secondary color correction | ||||||||||||
| Description | With all varous (frei0r) effects, primary color correction can easily be mastered in kdenlive. However, there is no provision for the key to complete and perfect cc: secondery color correction. See http://en.wikipedia.org/wiki/Color_grading#Primary_and_secondary_color_correction [^] There it says: "The main objective of secondary controls is to adjust values within a narrow range while having a minimum effect on the remainder of the color spectrum." The classical task is to keep actors' skin color natural, while the scene is darkened (blueish/greenish). It would be a milestone on the way to be able to do a good color correction task in kdenlive! | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Build/Install Method | Distribution package | ||||||||||||
| Attached Files | |||||||||||||
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-02-02 16:53 | frostinet | New Issue | |
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