|Anonymous | Login | Signup for a new account||2014-04-17 09:19 CEST|
|My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002804||Kdenlive||File Loading||public||2012-10-27 14:39||2012-10-29 18:44|
|Platform||64 bit||OS||Ubuntu||OS Version||12.04|
|Target Version||Fixed in Version|
|Summary||0002804: Image sequence imported incorrectly|
|Description||This is present in 0.9.2 but not in 0.8.2|
When loading an image sequence of the pattern image01.png, image02.png ...
It will drop the first frames (in my case 20 of the 60 frames) but it still loads the clip with full duration so in the end it loops.
Apparently the difference is that instead of loading it with image%.2d.png it loads it as image%01d.png.
Changing this in the project's code will fix it.
Working with a file created with 0.8.2 will work for image sequences already loaded
|Steps To Reproduce||Create New Project|
Go to folder with image sequence with names "image##.png"
Select first image
Check "Import Image Sequence"
Observe beggining of clip is not the first frame and end is not last.
|Tags||No tags attached.|
|Build/Install Method||Distribution package|
|Ok, this caused by a change in MLT to allow starting a sequence from an arbitrary number. In fact, when trying to play a sequence with a frame number below 3 it does not work. I have now committed a workaround in Kdenlive's git so that when trying to load a sequence from a frame lower than 3, we load the sequence from the beginning.|
|2012-10-27 14:39||JunCTionS||New Issue|
|2012-10-29 12:45||j-b-m||Assigned To||=> j-b-m|
|2012-10-29 12:45||j-b-m||Status||new => acknowledged|
|2012-10-29 18:44||j-b-m||Note Added: 0008557|
|Copyright © 2000 - 2014 MantisBT Team|