In the next version of kdenlive you will again find new scopes. This time not for video but for audio! I will also give some tips about audio in general (recording, perception, etc.), not only about kdenlive’s scopes.
The audio scopes are documented in-depth in Audio Scopes for kdenlive (PDF). You may skip the technical/mathematical part — it is not necessary for understanding the scope, and the maths behind is not very trivial. The rest might be interesting though.
Nevertheless, a quick overview over the features currently available.
This scope displays the frequency spectrum for each frame. Low frequencies are on the left, high frequencies on the right. And the higher the bar, the louder this frequency.
Loudness is measured in decibel in the spectrum. (To be very precise, the unit used in the scope is dbFS, so 0 dB refers to the maximum possible loudness that can be achieved with the digital input signal.) If all frequencies have equal loudness, you can adjust the range to display by dragging vertically. Simply dragging adjusts the lower threshold, Shift+drag adjusts the maximum loudness to display. Horizontal dragging adjusts the maximum frequency to display samples for.
But what is this display useful for? One thing is that, as described in the PDF linked at the top, you can visually distinguish between good and bad sound quality: If there are no frequencies higher than, like, 3 kHz, then the audio quality most likely is not too good.
(If you have no clue how high 3 kHz are, which is nothing unusual since our ears do not deliver numerical values to our brain, you can use a program like SignalGen or Audacity to generate a sine wave with 3 kHz (which is 3000 Hz).)
Something else the frequency spectrum is useful for is to avoid clipping. The same effect that can be seen with colors, e.g. in the RGB parade, and actually with every signal that is digitalized. More about this below.
The Spectrogram does the same as the Audio Spectrum: It shows the frequency distribution. With the difference though that the frequencies are not shown for one frame only. Similar to the RGB Parade for colors are stronger (louder) frequencies represented by brighter pixels; this allows to put a whole frame’s spectrum in one line.
To maintain equal loudness over multiple shots. Consider this review about the Nikon D7000, and listen at 7:00 and 11:00. At 7:00 you can hear the reviewer loud and clear, at 11:00 you need to turn up the volume to even understand something. This should not happen.
Now a few interesting details about sound.
As mentioned above sound can clip as well. Everyone has heared this already. This is how it sounds (Extracts from James Edwards’ Greensleeves, cc-nc-by-sa, link at the end of this article):
Clipping is also very well visible in the audio wave itself, if you e.g. open the samples above with Audacity. (If you want to reproduce the above effect with Audacity, make sure to select «allow overdrive», otherwise it will prevent clipping. When decreasing the volume afterwards do not use the same project since Audacity actually stores values that are bigger than the maximum amplitude value (.aup files only). This is great for editing, and perhaps one day we will have that for color as well in kdenlive …)
So when may clipping occur?
The further away you are from the sound source, the quieter you hear it. Until finally it will be as loud as the noise floor of your microphone and audio recorder. To maintain a good SNR you will therefore usually try to keep your microphone as close as possible to the sound source. Such that the signal is much stronger than the noise (and with the input gain adjusted such that no clipping occurs).
But that is not everything yet. (Actually the above point was not about dampening at all but merely about wave propagation.) There is one interesting aspect, which is that higher frequencies are absorbed much stronger than low frequencies. Unlike the previous points this is not a problem but rather an interesting variable: If you record someone’s voice and want to put him far away in the video (next room for example), lower the higher frequencies (using Audacity’s Equalizer effect for example).
What is louder, a sine wave of 200 Hz or a sine wave of 4 kHz?
They have both been generated with the same amplitude (volume). But our ear is most sensible on the frequencies we talk in. To read more about our ear, Wikipedia is a good starting point.
… for reading! I hope you will have fun with the scopes in the next kdenlive version.
Simon A. Eugster (Granjow)