Categories
Saturday, 30 November 2002
Integration underway
Jason Wood
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The integration of Kdenlive and Piave is well underway! Piave can now embed itself into Kdenlive, and display clips. Kdenlive can then tell Piave to seek around the clips. Nice! At the moment, Piave is using it's own hard coded render tree, so the next step is to communicate the contents of the timeline to Piave. It's possible that we will have this working within the week, so stay tuned!
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Sunday, 17 November 2002
Kdenlive Update
Jason Wood
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We've been busy recently - Kdenlive is coming along nicely, The timeline is capable of drag 'n' drop, multiple selection, snapping clips to each other, and more. Rolf's rendering engine, Piave, is gaining some interesting new features, and we have almost finalised the interface on how the two should communicate. Look in the document section for the latest version of the interface.
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Tuesday, 29 October 2002
Cutter News
Jason Wood
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A couple of interesting updates. Firstly and most importantly, Rolf Dubitzky is very interested in bringing his rendering engine together with the Kdenlive GUI to the mutual benefit of all involved!
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Tuesday, 17 September 2002
Soundcard Blues
Jason Wood
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I have been chasing down the bugs in the aRts code, only to discover that most of the problems I have been experiencing are probably not my (or aRts') fault. The trouble is the dodgy drivers for the Aureal Vortex that I have. Damn. I'm going to have to get a new soundcard before I can effectively pick up any audio or movie related code again.
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Sunday, 15 September 2002
Timeline Progress
Jason Wood
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OK, I have some free time again now. Progress on the timeline continues, it is now possible to zoom in/out! Fixed up timing issues with the timeline, there are a couple of outstanding issues with moving things about on the timeline that need to be addressed, and a nasty bug which crashes Kdenlive on exit which I haven't started tracking down yet. If all goes well (I know, I know, I said these exact words last month) then I should have something up and running by the end of next week. No promises this time though!
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Sunday, 8 September 2002
Slow Development
Jason Wood
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Just a note so that the site doesn't look dead - I have not had much time to work on Kdenlive recently, and neither has Christian. However, development is still in progress.
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Thursday, 22 August 2002
Removed deadline
Jason Wood
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I haven't got as much time to work on kdenlive as I would like recently, and don't know how long it's going to take to reach the deadline. So for the moment, I've removed a set date for reaching the first milestone. All I can say is - it will happen soon!
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Wednesday, 7 August 2002
Milepost deadline put back a week on Sunday
Jason Wood
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I had hoped to have reached the first milepost by the end of tommorrow, that is, I would have all basic timeline functionality finished. However, since I am going to be out all day tommorrow, and because the code I need to write is relatively complex, that is not going to happen.
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Friday, 12 July 2002
Timeline & Edit File codec development
Jason Wood
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Work on drag 'n' drop has gone as far as it can for the moment, and my next task is to develop the timeline. I want it to be as general as possible so that it can be re-used in similar programs in the future. My first step is to write a generic KRuler class which I already have need of twice in the interface. Visually, this is already complete. All I have to do now is to give it the functionality of multiple sliders by adding marks to the widget. The latest picture shows the ruler both on the timeline, and in the monitor window.
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Wednesday, 26 June 2002
Drag 'n' Drop on it's way soon
Jason Wood
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A minor update, but I am now implementing drag 'n' drop... and realising that I am also implementing the saving and loading of clips in the process. I'm a touch unsure as to information on standards for mime type encoding for drag and drop, but I have decided that all data passed by drag 'n' drop will be as XML files, converted to strings using the toUTF8() method. If this is a bad idea, please contact me and let me know.
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