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Kdenlive 15.04.0 released

Thursday, 16 April 2015  |  Jean-Baptiste Mardelle

The Kdenlive team is happy to announce the release of Kdenlive 15.04.0. While there are very few new features in this release, it is a huge step towards a bright future!

Kdenlive is now an official KDE application

This has several implications:

  • We fully benefit from KDE's infrastructure, which means less worries for the developpers.
  • We stick to KDE Applications release schedule, which means one bugfix release every month, one feature improved version every 4 months. That's a big change from the previous random release every year or so. This is possible because the KDE team takes care of the release, not our small dev team, so a big thank you to KDE.
  • We now use KDE's bugtacker at https://bugs.kde.org.
  • We benefit from KDE's build servers and team, which means that we might in the future have Mac OS and Windows versions without too much efforts from the dev team.
  • We can now be part of the Google Summer Of Code.
  • We have adopted the KDE Applications numbering scheme. From now on, Kdenlive versions will be numbered with Year.Month.Bugfix. That explains the 15.04.0 version.
  • Every KDE contributor can help us improve Kdenlive.

What changes right now for Kdenlive users

Most of the work for this release was porting the code to Qt5 and KDE Frameworks 5 (KF5). While users will not see direct benefit, this makes us ready for the next big steps. Changes in this version include:

  • Since we are now based on Qt5/KF5, you NEED KDE Frameworks 5 to run Kdenlive.
  • Fixed video stabilization
  • Auto save new projects
  • Download new render profile feature fixed

You can download the source code, binary packages for your distro should hopefully be prepared by distibution packagers.

What will change in the near future

While Kdenlive 15.04.0 is mostly a Qt5/KF5 port, we have many new features/improvements in preparation for the 15.08.0 release. Here are some of the features that we are currently working on:

  • Finally integrate some of Till Theato's work resulting from our Indiegogo campain. It took us 2.5 years but we are finally merging parts of the refactoring effort.
  • Use OpenGL for the video display, bringing back experimental GPU display and effects
  • Add effects to Project clips: for example, add color correction to the clip in the Project Bin. Every instance of the clip that is then used in timeline will have that color correction.
  • Cleaning the code to make it easier to understand.

That's it for today, I probably forgot many things but that might be an excuse to blog more often :).