Kdenlive 19.08 released
After a well deserved summer break, the Kdenlive community is happy to announce the first major release after the code refactoring. This version comes with a big amount of fixes and nifty new features which will lay the groundwork for the 3 point editing system...
Month 2 in making the Titler – GSoC ’19
Hi! It's been a while 🙂 And sorry for that, I had planned to update last week but couldn't do so as I had few health issues but now I'm alright. The QML MLT producer - the progress so far... From my understanding so far (forgive me for any mistakes that I might make...
Kdenlive 19.04.3 is out
While the team is out for a much deserved summer break the last minor release post-refactoring is out with another huge amount of fixes. The highlights include fixing compositing and speed effect regressions, thumbnail display issues of clips in the...
Week 4, Titler Tool and MLT – GSoC ’19
Hi again! It's already been a month now, and this week - it hasn't been the most exciting one. Mostly meddling with MLT, going through pages of documentation, compiling MLT and getting used to the MLT codebase. With the last week, I concluded with the rendering...
The Titler Tool – Onward with the 3rd week
Hi! It's been 3 weeks (more than that actually, couldn't update yesterday due to some network glitches I was facing here) and the progress so far has been good - let's get into it! In the last week's blog, I had reasoned why the rendering part is being...
GSoC 2019 – Week 2 with the Titler Tool
Week 2: The work so far – GSoC ’19
Kdenlive 19.04.2 is out
The second minor release of the 19.04 series is out with 77 bug fixes and minor usability improvements. Among the highlights for this release are fixes for compositing issues, misbehaving guides/markers and grouping inconsistencies. The Windows version...
Revamping the Titler Tool – GSoC ’19
Rewriting the titler tool – GSoC 2019
Kdenlive 19.04.1 released
The Kdenlive team is happy to announce the first minor release of the 19.04 series fixing 39 bugs. The feedback by the community as well as the effort put in reporting issues has been very helpful and we encourage to keep it up. We expect to finish...
First Café post Refactoring
The first Kdenlive Café after the release of the refactored code will be held this Tuesday 7th of May at 9PM CEST. We will dedicate the first slot of the meeting to listen to the community's reaction and answer any doubts or issues you might have. As usual we'll be at...
Kdenlive 19.04 released
We are happy and proud to announce the release of Kdenlive 19.04 refactored edition concluding a 3 year cycle in which more than 60% of the code base was changed with +144,000 lines of code added and +74,000 lines of code removed. This is our biggest...
Sprint 2019 in Lyon
Day 1The sprint started with a brainstorming session on how to move forward with the refactoring version, since we had already decided to merge the code with the master branch. The result was a list of tasks that we would work on in the following days:Fix...
Time to merge!
After many delays, we finally think the Timeline Refactoring branch is ready for production. This means that in the next days major changes will land in Kdenlive's git Master branch scheduled for the KDE Applications 19.04 release. A message to...
Inside Kdenlive: How to fuzz a complex GUI application?
Introduction and approach Fuzz-testing, also called Fuzzing, is an essential tool inside the tool-box of software developers and testers. The idea is simple yet effective: simply throw a huge amount of random test inputs at the target program, until you manage to get...
Ready to test?
If you followed Kdenlive's activity these last years, you know that we dedicated all our energy into a major code refactoring. During this period, which is not the most exciting since our first goal was to simply restore all the stable version's features, we were...
Building and Distributing Kdenlive on Windows and Mac
Short story As a new year gift, you can now easily build Kdenlive on Windows, Mac, and of course Linux & BSD, fetching up-to-date dependencies thanks to KDE Craft package manager. You can simply download our latest builds... or for hacking & building yourself,...